![]() Each team gets a single minute long tactical timeout to use.Skill groups are earned on a per-map basis. ![]() No overtime - if both teams reach 12 rounds, the game ends as a tie.Maximum number of rounds is 24 first to 13 rounds wins.A vote to surrender must be unanimously agreed upon, and the vote is locked until a team member abandons the match. Games can also end prematurely if one team surrenders to the other. If the player has a rank then they are revealed to all players when the match has ended. If both teams score 12 rounds in Counter Strike 2 or 15 rounds in Global Offensive then the match will end in a tie. The first team to score 13 rounds wins the game in Counter Strike 2 and in Global Offensive it is first to 16 round wins. After the first 12 rounds in Counter Strike 2 or 15 in Global Offensive, the game reaches halftime and the two teams will switch sides. Each team is randomly selected to start on the Counter-Terrorists or Terrorists. It is not possible to switch sides during the game except at the halftime. The round time is 1 minute 55 seconds and the bomb timer is 40 seconds. Competitive mode picks two teams of 5 players each against each other in a 12 round per half match in Counter Strike 2 or 15 rounds per half in Global Offensive. ![]()
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